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Far Cry 6: Castillo Señorial Tobacco Plantation

My Contributions to Castillo Señorial Tobacco Plantation include setting up Blend Masks, Modeling and Placing Wear and Tear Decals, and Final Material Polish. I also helped in the planning of Material ID's and Texture Choices, and helped plan the UV2 Layout for Blend Masks. Our Team of Object Bank Texture Artists in Toronto and Montreal were responsible for building and maintaining the expansive Library of Materials used here and throughout the main world of Far Cry 6.
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Oleg Lovstov (Team Lead) was the primary Artist responsible for Modeling and Setting up the initial Materials, and Tech. Oleg would continue as Object Bank's Lead Model Artist throughout most of the Production of Far Cry 6. Your Leadership and dedication to Object Bank and Far Cry 6 was crucial to our success! Theo Mills (Model Artist) provided some additional Structural Meshes and completed the Tech Production. Matt Kang (Model Artist) and James Sullivan (Model Artist) helped this location by Modeling the Wall and Cover Kit used throughout the location.
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Iain Gordon (Level Artist) Modeled the Placeholder Blockout for the Interior and Exterior. Frank Trzcinski (Level Artist) was responsible for Set-Dressing.
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Castillo Señorial Tobacco Plantation was the first Benchmark Location built by the Object Bank Team in conjunction with Level Art and Level Design.
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Also, huge thanks to Judy Suh (Associate Art Director) and our Team of Object Bank Texture Artists in Toronto and Montreal! We were responsible for building and maintaining the expansive Library of Materials used throughout the main world of Far Cry 6. You are all rockstars! Thanks to Judy for her guidance and leadership in delivering a beautiful game! Also shout out to Oleg Lovtsov (Team Lead) and Hyoyong Koo (Team Lead) for their hard work leading the Object Bank Team to success!
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Additional thanks to Art Direction, Tech Direction, Object Bank, Branding, Biome, Concept, Lighting, Level Art, Level Design, Game Design, Audio, QC, Tech Art, Programming, Character, Animation, Narrative, Production and the rest of the Far Cry 6 Teams in Toronto, Montreal, Shanghai, Berlin, Kiev, Philippines, and beyond! Congrats!
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Matt Kang (Model Artist) - https://www.artstation.com/kunstkang
Theo Mills (Model Artist) - https://www.artstation.com/theomills
James Sullivan (Model Artist) - https://www.artstation.com/jamesrsully
Iain Gordon (Level Artist) - https://www.artstation.com/iaingordon
Frank Trzcinksi (Level Artist) - https://www.artstation.com/frankiet
Judy Suh (Associate Art Director) - https://www.linkedin.com/in/yunkyungsuh
Oleg Lovtsov (Team Lead) - https://www.artstation.com/oleg_lovtsov
Hyoyong Koo (Team Lead) - https://www.hyoyongkoo.com/