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Merritt Filban
Merritt Filban
Senior Texture Artist @ Ubisoft Toronto
Toronto, Canada

Summary

I'm currently working as a Senior Texture Artist @ Ubisoft Toronto on Far Cry 5. I have 9 Years of Experience as a 3D Artist working on Environment, Prop, and Texture Art in the Video Game Industry.

My previous title contributions include Far Cry 4, Splinter Cell: Blacklist, X-Men: Destiny, and Halo: Reach.

Skills

Environment ModelingTexturingPBR TexturingTexture BakingDigital Sculpting3D ModelingGame DevelopmentHard Surface ModelingLevel Art3D Printing

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Premiere
Premiere
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Substance B2M
Substance B2M
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
xNormal
xNormal

Productions

  • Far cry 4
    • Video Game
      Far Cry 4
    • Year
      2014
    • Role
      Texture Artist
    • Company
      Ubisoft Toronto
  • Tom clancys splinter cell blacklist
    • Video Game
      Tom Clancy's Splinter Cell: Blacklist
    • Year
      2013
    • Role
      Texture Artist
    • Company
      Ubisoft Toronto
  • X men destiny
    • Video Game
      X-Men: Destiny
    • Year
      2011
    • Role
      Environment Artist
    • Company
      Silicon Knights
  • Halo reach legendary edition
    • Video Game
      Halo Reach: Legendary Edition
    • Year
      2010
    • Role
      3d Artist
    • Company
      Bungie

Experience

  • Senior Texture Artist at Ubisoft Toronto
    Toronto
    March 2012 - Present

  • Environment Artist at Silicon Knights
    St. Catharines
    November 2010 - November 2011

  • 3d Artist at Bungie
    Kirkland, United States of America
    December 2009 - June 2010