These are a variety of Mud and Riverbed Terrain and Decal Materials I created for use throughout Koboh Valley. These were assembled, mixed, and finalized in Substance Designer using a variety of Mud, Ground, and Stone Materials. Kaelin Hinnant was the Primary Artist in charge of Koboh Valley's Environment Art.
===
Additional Credits:
===
Kaelin Hinnant (Principal Environment Artist - Koboh Valley): https://www.artstation.com/kaelinhinnant
Christopher Sutton (Art Director): https://www.linkedin.com/in/chris-sutton-a323947
Nate Stephens (Art Director): https://www.artstation.com/pombero
Paul Hatfield (Lead Producer): https://www.linkedin.com/in/paul-hatfield-b6508128/
Billy Matjiunis (Lead Environment Artist): https://www.artstation.com/billymatjiunis
===
Thanks to the rest of the Environment Art Team, Lighting, Tech, Concept, Character, Hard Surface, Audio, Animation, Game Design, and all of the other Teams and Developers that helped ship Star Wars Jedi: Survivor!