I Modeled and Textured the Imperial Palace (formerly the Jedi Temple) and constructed the supporting Materials. The supporting Materials were created primarily in Substance Designer. I also created a simple Vertex Animated Shader for the Cloth Banners (which was also used throughout the game on a wide variety of animated Cloth assets). HanHee Lee worked on an early Vista-only versions of the Temple, the Modeling for the Towers, and built the surrounding ground assets.
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Additional Credits:
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HanHee Lee (Senior Skybox Artist): https://www.artstation.com/hanheelee
Christopher Sutton (Art Director): https://www.linkedin.com/in/chris-sutton-a323947
Nate Stephens (Art Director): https://www.artstation.com/pombero
Paul Hatfield (Lead Producer): https://www.linkedin.com/in/paul-hatfield-b6508128/
Billy Matjiunis (Lead Environment Artist): https://www.artstation.com/billymatjiunis
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Thanks to the rest of the Environment Art Team, Lighting, Tech, Concept, Character, Hard Surface, Audio, Animation, Game Design, and all of the other Teams and Developers that helped ship Star Wars Jedi: Survivor!
Star Wars Jedi: Survivor | Imperial Palace: Start Menu
Star Wars Jedi: Survivor | Imperial Palace: Intro Cinematic