I created a handful of Void related Materials for use on a variety of assets used in the Void Menu and Void Tears. They were created using Substance Designer. The final Void Meshes and Material Setups were created by Kevin Quinn.
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Additional Credits:
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Kevin Quinn (Lead Environment Artist - Void Menu / Void Tear): https://www.artstation.com/kevinquinn
Christopher Sutton (Art Director): https://www.linkedin.com/in/chris-sutton-a323947
Nate Stephens (Art Director): https://www.artstation.com/pombero
Paul Hatfield (Lead Producer): https://www.linkedin.com/in/paul-hatfield-b6508128/
Billy Matjiunis (Lead Environment Artist): https://www.artstation.com/billymatjiunis
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Thanks to the rest of the Environment Art Team, Lighting, Tech, Concept, Character, Hard Surface, Audio, Animation, Game Design, and all of the other Teams and Developers that helped ship Star Wars Jedi: Survivor!