I built an atlas of Metal and Non-Metal Materials in Substance Designer for use on the Mantis. The Modeling and Material Setups were built by the Hard Surface Team.
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Additional Credits:
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Tim Wallace (Principal Hard Surface Artist): https://www.artstation.com/timaustinw
Josh Coons (Senior Hard Surface Artist): https://www.linkedin.com/in/josh-coons-17b4414/
Christopher Sutton (Art Director): https://www.linkedin.com/in/chris-sutton-a323947
Nate Stephens (Art Director): https://www.artstation.com/pombero
Paul Hatfield (Lead Producer): https://www.linkedin.com/in/paul-hatfield-b6508128/
Billy Matjiunis (Lead Environment Artist): https://www.artstation.com/billymatjiunis
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Thanks to the rest of the Environment Art Team, Lighting, Tech, Concept, Character, Hard Surface, Audio, Animation, Game Design, and all of the other Teams and Developers that helped ship Star Wars Jedi: Survivor!