I built this Junk Pile Material which is used primarily in the Abandoned Village area on Koboh. This was a combination of Modeling in 3ds Max, using MassFX for scattering, and Designer for Baking / Texturing. Kahlil Reedy constructed the Junk Pile meshes using the Height data, and incorporated them into the Village.
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Additional Credits:
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Kahlil Reedy (Principal Environment Artist - Abandoned Village): https://www.artstation.com/kxiro79
Christopher Sutton (Art Director): https://www.linkedin.com/in/chris-sutton-a323947
Nate Stephens (Art Director): https://www.artstation.com/pombero
Paul Hatfield (Lead Producer): https://www.linkedin.com/in/paul-hatfield-b6508128/
Billy Matjiunis (Lead Environment Artist): https://www.artstation.com/billymatjiunis
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Thanks to the rest of the Environment Art Team, Lighting, Tech, Concept, Character, Hard Surface, Audio, Animation, Game Design, and all of the other Teams and Developers that helped ship Star Wars Jedi: Survivor!