I built a variety of Metal and Plastic Materials in Substance Designer for use in Star Wars Jedi: Survivor. This included an Atlas utilized on the interior of the Mantis. The Modeling and Material Setups for the Mantis were built by the Hard Surface Team. These were created in Substance Designer.
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Additional Credits:
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Christopher Sutton (Art Director): https://www.linkedin.com/in/chris-sutton-a323947
Nate Stephens (Art Director): https://www.artstation.com/pombero
Paul Hatfield (Lead Producer): https://www.linkedin.com/in/paul-hatfield-b6508128/
Billy Matjiunis (Lead Environment Artist): https://www.artstation.com/billymatjiunis
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Thanks to the rest of the Environment Art Team, Lighting, Tech, Concept, Character, Hard Surface, Audio, Animation, Game Design, and all of the other Teams and Developers that helped ship Star Wars Jedi: Survivor!