This Rustic Stone Wall was Sculpted in Zbrush, then Baked and Assembled in Substance Designer, using various Photogrammetry rock surfaces, and a layer of grout. Dirt, edgewear, and additional colorization was added as well.
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Thanks to Judy Suh (Associate Art Director) and our Team of Object Bank Texture Artists in Toronto and Montreal! We were responsible for building and maintaining the expansive Library of Materials used throughout the main world of Far Cry 6. You are all rockstars! Thanks to Judy for her guidance and leadership in delivering a beautiful game!
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Additional thanks to Art Direction, Tech Direction, Object Bank, Branding, Biome, Concept, Lighting, Level Art, Level Design, Game Design, Audio, QC, Tech Art, Programming, Character, Animation, Narrative, Production and the rest of the Far Cry 6 Teams in Toronto, Montreal, Shanghai, Berlin, Kiev, Philippines, and beyond! Congrats!
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Judy Suh (Associate Art Director) - https://www.linkedin.com/in/yunkyungsuh