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Far Cry 6: Tar Rooftop

The Tar Rooftops were creating using Photogrammetry and composited in Substance Designer. Additional elements were added to provide interest to the Rooftop Surface. These would primarily be used in Esperanza.
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The Data was captured by myself and Theo Mills (Model Artist) on the Rooftops of Ubisoft Toronto! Thanks for the help taking these! Also Thanks to Dave Riganelli (Technical Art Director) for all his work processing our Data in Metashape. Saved our Team so much time!
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Thanks to Judy Suh (Associate Art Director) and our Team of Object Bank Texture Artists in Toronto and Montreal! We were responsible for building and maintaining the expansive Library of Materials used throughout the main world of Far Cry 6. You are all rockstars! Thanks to Judy for her guidance and leadership in delivering a beautiful game!
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Additional thanks to Art Direction, Tech Direction, Object Bank, Branding, Biome, Concept, Lighting, Level Art, Level Design, Game Design, Audio, QC, Tech Art, Programming, Character, Animation, Narrative, Production and the rest of the Far Cry 6 Teams in Toronto, Montreal, Shanghai, Berlin, Kiev, Philippines, and beyond! Congrats!
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Theo Mills (Model Artist) - https://www.artstation.com/theomills
Dave Riganelli (Technical Art Director) - https://www.artstation.com/daverig
Judy Suh (Associate Art Director) - https://www.linkedin.com/in/yunkyungsuh