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Star Wars Jedi: Survivor - Force Interact Shader

I created the visuals for the Force Interact Highlight Shader Effect for Force Interactable Objects throughout the game (excluding characters). This was a big Team effort across multiple departments to implement and provide controls on an asset-level to help control the effect.
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Additional Credits:
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Sam Knudson (Senior Technical Artist): https://www.artstation.com/samknudson3d/profile
Brandon Kelch (Technical Design Director): https://www.linkedin.com/in/brandonkelch/
Kurihi Chargualaf (Senior Software Engineer): https://www.linkedin.com/in/kurihi-chargualaf-8b1574105/
Christopher Sutton (Art Director): https://www.linkedin.com/in/chris-sutton-a323947
Nate Stephens (Art Director): https://www.artstation.com/pombero
Paul Hatfield (Lead Producer): https://www.linkedin.com/in/paul-hatfield-b6508128/
Billy Matjiunis (Lead Environment Artist): https://www.artstation.com/billymatjiunis
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Thanks to the rest of the Environment Art Team, Lighting, Tech, Concept, Character, Hard Surface, Audio, Animation, Game Design, and all of the other Teams and Developers that helped ship Star Wars Jedi: Survivor!

Star Wars Jedi: Survivor | Force Interact Highlight Effect - Flat Demo

Star Wars Jedi: Survivor | Force Interact Highlight Effect - Example 1

Star Wars Jedi: Survivor | Force Interact Highlight Effect - Example 2

Star Wars Jedi: Survivor | Force Interact Highlight Effect - Example 3