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Star Wars Jedi: Survivor - Crystal Shader | Nova Garon

I built a Crystal/Ice Shader and supporting Textures for use on the Ice Crystals used around the ISB Base on Nova Garon (with a few additional uses throughout the game). I worked closely with Eric Lin on the Shader's development, as he utilized it to construct the final Crystal/Ice Assets.
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Additional Credits:
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Eric Lin (Senior Skybox Artist - Nova Garon Exterior): https://www.artstation.com/kuroe702
Christopher Sutton (Art Director): https://www.linkedin.com/in/chris-sutton-a323947
Nate Stephens (Art Director): https://www.artstation.com/pombero
Paul Hatfield (Lead Producer): https://www.linkedin.com/in/paul-hatfield-b6508128/
Billy Matjiunis (Lead Environment Artist): https://www.artstation.com/billymatjiunis
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Thanks to the rest of the Environment Art Team, Lighting, Tech, Concept, Character, Hard Surface, Audio, Animation, Game Design, and all of the other Teams and Developers that helped ship Star Wars Jedi: Survivor!

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Star Wars Jedi: Survivor | Nova Garon: Crystal Shader - Panning Shot

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