These are a variety of Lava related Materials I built for use in my Custom Lava Shader utilized in the Spires on Koboh. The Materials were created entirely in Substance Designer. The Lava Shader utilizes Vertex Painting, Height Blending, Animated Panning and Flow Map, Displaced Vertices, Emissive Controls, etc.
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Additional Credits:
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Bryce Houska (Senior Environment Artist - Stone Spires): https://www.artstation.com/brycehouska
Christopher Sutton (Art Director): https://www.linkedin.com/in/chris-sutton-a323947
Nate Stephens (Art Director): https://www.artstation.com/pombero
Paul Hatfield (Lead Producer): https://www.linkedin.com/in/paul-hatfield-b6508128/
Billy Matjiunis (Lead Environment Artist): https://www.artstation.com/billymatjiunis
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Thanks to the rest of the Environment Art Team, Lighting, Tech, Concept, Character, Hard Surface, Audio, Animation, Game Design, and all of the other Teams and Developers that helped ship Star Wars Jedi: Survivor!
Star Wars Jedi: Survivor | Stone Spires Lava Shader: Panning Shot 01
Star Wars Jedi: Survivor | Stone Spires Lava Shader: Panning Shot 02
Star Wars Jedi: Survivor | Stone Spires Lava Shader: Flying Shot 01