These are a variety of Metal Trim and Panels Materials I created for use on the Lucrehulk Exterior, Lucrehulk Inner Core, the Imperial Palace (formerly Jedi Temple) and more. They were built Primarily in Substance Designer and 3ds Max.
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Additional Credits:
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Christopher Sutton (Art Director): https://www.linkedin.com/in/chris-sutton-a323947
Nate Stephens (Art Director): https://www.artstation.com/pombero
Paul Hatfield (Lead Producer): https://www.linkedin.com/in/paul-hatfield-b6508128/
Billy Matjiunis (Lead Environment Artist): https://www.artstation.com/billymatjiunis
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Thanks to the rest of the Environment Art Team, Lighting, Tech, Concept, Character, Hard Surface, Audio, Animation, Game Design, and all of the other Teams and Developers that helped ship Star Wars Jedi: Survivor!