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Star Wars Jedi: Survivor - Crystal Shader | Nova Garon

I built a Crystal/Ice Shader and supporting Textures for use on the Ice Crystals used around the ISB Base on Nova Garon (with a few additional uses throughout the game). I am utilizing a Kyber Crystal asset, created by Evan Cwiertny, to Demo the Shader. I worked closely with Eric Lin on the Shader's development, as he utilized it to construct the final Crystal/Ice Assets.
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Additional Credits:
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Eric Lin (Senior Skybox Artist - Nova Garon): https://www.artstation.com/kuroe702
Evan Cwiertny (Senior Hard Surface Artist - Kyber Crystal): https://www.artstation.com/evancwiertny
Christopher Sutton (Art Director): https://www.linkedin.com/in/chris-sutton-a323947
Nate Stephens (Art Director): https://www.artstation.com/pombero
Paul Hatfield (Lead Producer): https://www.linkedin.com/in/paul-hatfield-b6508128/
Billy Matjiunis (Lead Environment Artist): https://www.artstation.com/billymatjiunis
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Thanks to the rest of the Environment Art Team, Lighting, Tech, Concept, Character, Hard Surface, Audio, Animation, Game Design, and all of the other Teams and Developers that helped ship Star Wars Jedi: Survivor!

Star Wars Jedi: Survivor | Crystal Shader - 01

Star Wars Jedi: Survivor | Crystal Shader - 01

Star Wars Jedi: Survivor | Crystal Shader - Turn Around

Star Wars Jedi: Survivor | Crystal Shader - Panning

Star Wars Jedi: Survivor | Crystal Shader - Glow Demo

Star Wars Jedi: Survivor | Crystal Shader - Translucency Demo

Star Wars Jedi: Survivor | Crystal Shader Variations - 01

Star Wars Jedi: Survivor | Crystal Shader Variations - 01

Star Wars Jedi: Survivor | Crystal Shader Variations - 02

Star Wars Jedi: Survivor | Crystal Shader Variations - 02

Star Wars Jedi: Survivor | Crystal Shader Variations - 03

Star Wars Jedi: Survivor | Crystal Shader Variations - 03